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After 5 years and $3M, here's everything we've learned from building Ghost


An interesting write-up:

After 5 years and $3M, here’s everything we’ve learned from building Ghost


I can’t guess what part of it you found interesting, but what resonated with me is how open-source developers(!) similar in their demands to the users in app stores - making loud noises and organize the mobs. But very few of them actually go all-in and provide a patch to support their favourite feature.


That’s one thing I took away. They caused more angst than freemium users, made worse because they have the abilities to contribute. The other take away was their enthusiasm for running as a not for profit.